package as3GameLib.core
{
	public class KeystrokePattern
	{
		public var id:String;
		public var pattern:Array = []; //should contain keyCode values that match KeyboardEvent.keyCode
		
		public function get length ():uint
		{
			if (pattern)
				return pattern.length;
				
			else
				return 0;
		}
	}
}